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Para dicas para navegar no Calabouço, veja Guia:Sobrevivendo no Calabouço.
Dungeon Map

Vista no mapa de um Calabouço na Versão para Computador Versão para Computador, Versão para Console Versão para Console, Versão para Celular Versão para Celular e Versão para Switch Versão para Switch.

O Calabouço é um vasto labirinto subterrâneo feito de Tijolos que é gerado na criação de mundo, sendo localizado ou na direita ou na esquerda do mundo, e contém inimigos únicos os quais taxas de aparecimento aumentam quanto mais fundo o jogador desce. Ele começa numa estrutura de entrada na superfície que parece um castelo, e estende até profundezas perto do Submundo. Um Calabouço é gerado por mundo. Acesso ao Calabouço requer antes derrotar o Esqueletron (veja Accesso abaixo). O Calabouço pode aparecer em uma de três cores de Tijolos do Calabouço The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which is randomly generated at world creation.

In the Versão para Computador Versão para Computador, Versão para Console Versão para Console, Versão para Celular Versão para Celular e Versão para Switch Versão para Switch, some passages are blocked off by Cracked Dungeon Bricks. These blocks look almost identical to regular dungeon brick, but appear slightly crumbled, and drop no blocks when destroyed. Breaking one block may break adjacent false blocks in a chain similar to the behavior of Desert Fossil. False blocks may also break spontaneously when the player walks on them or uses a grappling hook. Using a Dangersense potion will highlight these blocks. Cracked Dungeon Bricks also conceal large, rectangular rooms lined with spikes and occasionally filled with water, so caution is advised.

The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player for later use. Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. Traps like these can also sometimes be found above-ground at the Dungeon's entrance. Chain Lanterns are wired to Switches, which the player can toggle on and off. The bound Mechanic is also found here, and is freed when spoken to.

There are several locked Gold Chests containing both loot unique to the Dungeon and standard Underground loot. A Golden Key is required to open each of these, and will be consumed upon unlocking a chest. Locked Biome Chests are also present, but they can only be opened after Plantera is defeated and the player has obtained a respective Biome Key.

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below).

WaterBolt

Placed Water Bolt

Lesser Healing Potion (placed) Lesser Mana Potion (placed)
Placed Lesser Healing and Lesser Mana Potion

There are many shelves in the Dungeon, on which are Books, Lesser Healing Potions, Lesser Mana Potions, and occasionally Water Bolts, which appears as a blue book with a yellow stripe in placed form. Crystal Hearts can not spawn in the Dungeon.

On the Versão para Computador Computador, Versão para Console Console, Versão para Celular Celular, Versão para Switch Switch e a versão usada pelo tModLoader tModLoader versions, after a player defeats Golem and Skeletron in a world, a group of 4 Cultists will spawn at the entrance of the Dungeon. Killing them will summon the Lunatic Cultist, and killing the Lunatic Cultist will initiate the Lunar Events, an end-game event.

Access

To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance. At Night, a "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the Day will not allow the player to fight Skeletron. By defeating Skeletron, the Clothier NPC becomes available, and will spawn when a suitable vacant house is available.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling to -3 depth in the Dungeon before it has been defeated will summon Dungeon Guardians which will generally kill most players with a single hit. The Dungeon Guardians are practically invincible, and killing them will not grant access to the Dungeon, and the only item gained from defeating a Dungeon Guardian is the Bone Key.

The player can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the Dungeon track, or if they have a Depth Meter equipped that reads "Level" or "X' Underground". Dungeon entrances are located at varying heights, but are always some distance above zero depths, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

Contents

Characters
  • Ossos com Armadura AzulOssos com Armadura AzulOssos com Armadura AzulOssos com Armadura AzulOssos com Armadura Azul
  • Ossos com Armadura EnferrujadaOssos com Armadura EnferrujadaOssos com Armadura EnferrujadaOssos com Armadura EnferrujadaOssos com Armadura Enferrujada
  • Ossos com Armadura InfernalOssos com Armadura InfernalOssos com Armadura InfernalOssos com Armadura InfernalOssos com Armadura Infernal
  • PaladinoPaladino
  • NecromancerNecromancer
  • Mago em TraposMago em Trapos
  • SatanistaSatanista
  • Comando EsqueletoComando Esqueleto
  • Atirador EsqueletoAtirador Esqueleto
  • Esqueleto TáticoEsqueleto Tático
  • Caveira Gigante AmaldiçoadaCaveira Gigante Amaldiçoada
  • Bone LeeBone Lee
  • Espírito do CalabouçoEspírito do Calabouço
Unique Treasures
Hardmode post-Plantera from Biome Chests:
Unique Drops
Through plundering:
Hardmode Post-Plantera plundering:
From Fishing:
Music

Hardmode post-Plantera Dungeon

When Plantera is defeated for the first time in a world, the status message "Gritos ecoam nas masmorras..." appears, meaning that new enemies will now appear in the Dungeon. They are generally much more difficult than ordinary Dungeon enemies, and drop new powerful items. It also becomes possible to open the Biome Chests present in the Dungeon.

The particular post-Plantera enemies that spawn in a Dungeon area depend on its background wall, which will also correspond to the Faction Flags found naturally placed in the area. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. The wall type does not determine what type of enemies spawn, but instead affects their spawn rate (for example, Skeleton Snipers can still rarely spawn in dungeon brick walls, even if no Slab walls are nearby). Due to this, a player might need to generate more than one world, and defeat Plantera in each, in order to encounter all post-Plantera enemy types effectively, and to collect all of their unique drops.

Dungeon Wall Types

Comparison of the different Dungeon Wall types' appearances.

Aparência da
Parede
Tipo de Parede /
Bandeiras da Facção
Inimigos Pós-
Plantera Únicos
Espólios Raros Bandeiras
Dungeon Wall - Brick
Parede de Tijolos AzuisParede de Tijolos Azuis
Parede de Tijolos VerdesParede de Tijolos Verdes
Parede de Tijolos Cor-de-rosaParede de Tijolos Cor-de-rosa


Bandeira de Ossos em MarchaBandeira
de Ossos em
Marcha

Placa do NecromancerPlaca do Necromancer

Ossos com Armadura AzulOssos com
Armadura
Azul

Pena de OssoPena de Osso
KeybrandKeybrand
Fantasma na GarrafaFantasma na Garrafa
Esfera MagnéticaEsfera Magnética
MangualMangual
Polidor de ArmaduraPolidor de Armadura

Bandeira dos Ossos com Armadura AzulBandeira dos
Ossos com
Armadura Azul

NecromancerNecromancer Cajado do Feixe das SombrasCajado do Feixe das Sombras Bandeira do NecromancerBandeira do
Necromancer
Comando EsqueletoComando
Esqueleto
Lança-foguetesLança-foguetes Bandeira do Comando EsqueletoBandeira do
Comando Esqueleto
PaladinoPaladino Martelo do PaladinoMartelo do Paladino
Escudo do PaladinoEscudo do Paladino
Bandeira do PaladinoBandeira do Paladino
Dungeon Wall - Slab
Parede de Placas AzuisParede de Placas Azuis
Parede de Placas VerdesParede de Placas Verdes
Parede de Placas Cor-de-rosaParede de Placas Cor-de-rosa


Estandarte da Companhia EnferrujadaEstandarte
da Companhia
Enferrujada

Símbolo da Irmandade dos TraposSímbolo da
Irmanidade dos
Trapos

Ossos com Armadura EnferrujadaOssos com
Armadura
Enferrujada

Pena de OssoPena de Osso
KeybrandKeybrand
Fantasma na GarrafaFantasma na Garrafa
Esfera MagnéticaEsfera Magnética
MangualMangual
Curativo AdesivoCurativo Adesivo

Bandeira dos Ossos com Armadura EnferrujadaBandeira dos Ossos
Com Armadura
Enferrujada

Mago em TraposMago em
Trapos
Cajado dos EspectrosCajado dos Espectros Bandeira do Mago MaltrapilhoBandeira do
Mago Maltrapilho
Atirador EsqueletoAtirador
Esqueleto
Luneta do FuzilLuneta do Fuzil
Fuzil de Longo AlcanceFuzil de Longo Alcance
Bandeira do Atirador EsqueletoBandeira do
Atirador Esqueleto
Caveira Gigante AmaldiçoadaCaveira Gigante
Amaldiçoada
Lança de Justa das SombrasLança de Justa das Sombras Bandeira da Caveira Amaldiçoada GiganteBandeira da Caveira
Amaldiçoada Gigante
Dungeon Wall - Tile
Parede de Lajes AzuisParede de Lajes Azuis
Parede de Lajes VerdesParede de Lajes Verdes
Parede de Lajes Cor-de-rosaParede de Lajes Cor-de-rosa


Bandeira da Legião DerretidaBandeira da
Legião Derretida

Símbolo DiabólicoSímbolo Diabólico

Ossos com Armadura InfernalOssos com
Armadura
Infernal

Pena de OssoPena de Osso
KeybrandKeybrand
Fantasma na GarrafaFantasma na Garrafa
Esfera MagnéticaEsfera Magnética
MangualMangual

Bandeira dos Ossos com Armadura do InfernoBandeira dos Ossos
com Armadura
do Inferno

SatanistaSatanista Garfo do InfernoGarfo do Inferno Bandeira do SatanistaBandeira do
Satanista
Esqueleto TáticoEsqueleto
Tático
Capacete da SWATCapacete da SWAT
Espingarda TáticaEspingarda Tática
Bandeira do Esqueleto TáticoBandeira do
Esqueleto Tático
Caveira Gigante AmaldiçoadaCaveira Gigante
Amaldiçoada
Lança de Justa das SombrasLança de Justa das Sombras Bandeira da Caveira Amaldiçoada GiganteBandeira da Caveira
Amaldiçoada Gigante
Todos os tipos de Parede Bone LeeBone Lee TabiTabi
Faixa PretaFaixa Preta
Ossos de Bone LeeOssos de
Bone Lee
1/15 de chance de aparecer ao matar
um inimigo com 100+ de vida
Espírito do CalabouçoEspírito do
Calabouço
EctoplasmaEctoplasma Bandeira do Espírito do CalabouçoBandeira da
Geleia do
Calabouço

Notes

Surface Dungeon Chest

A Chest high enough to be looted prior to defeating Skeletron.

  • The Dungeon will always be on the side of the map opposite to the Underground Desert and Jungle. Likewise, the Dungeon will always be on the side of the map the Snow biome is on.
  • A player is considered to be in the Dungeon if they are at or below the depth of -3 feet, standing in front of any naturally-placed walls except Dirt Walls, and can see at least 250 Dungeon Bricks on screen. This knowledge can be useful if one wants to lure out a Dungeon Guardian, or to avoid encountering one.
  • Most Dungeons, regardless of their visible background walls, have Brick walls behind their foreground blocks. If these blocks are mined out and Plantera has been defeated, enemies associated with Brick walls can potentially spawn.
  • Dungeons are much smaller on the Versão para Console old-gen Console old-gen e 3DSVersão para 3DS versions of Terraria.
  • It is possible, though highly unlikely, for a Dungeon Guardian to spawn pre-Skeletron if the player is below -3 depth and outside of the Dungeon. This will only happen if the player is extremely close to the Dungeon, by touching or standing on the outside wall.
  • In Expert mode, all Hardmode Dungeon enemies have a chance to drop two items.
  • It is possible that one or more Chests spawn above the surface, allowing to be looted without triggering the spawn of Dungeon Guardians. However, these do not contain the unique, valuable Dungeon-specific items.
  • It is possible for the Water Bolt to be above the surface, allowing for early game players to get a powerful weapon.
  • If Skeletron was already defeated, it will no longer appear at the Dungeon and will only be able to be summoned by a Clothier Voodoo Doll, making it and the Dungeon Guardian the only non-permanent enemies in the Dungeon. The Old Man and the Dungeon Guardian are the only creatures that will never be able to spawn again in the world once a boss is beaten.
  • It is possible for an Altar to spawn in a Dungeon, even when there is no Crimson/Corruption nearby.
  • The unique loot of the first few chests of the Dungeon (starting from the entrance) can be easily guessed without unlocking. If the first chest is located above the depth of -100 feet, it will be wooden and contain a Golden Key, otherwise it will contain a Muramasa / Shadow Key . The following chest will contain a Cobalt Shield / Muramasa , and so on.
    • This is because of the way Dungeon chest loot is generated; the unique item of each chest follows a predetermined order. In practice, this becomes impossible to follow because of how the Dungeon splits off into multiple branching paths; however, the entrance is predictable because it is a single linear path. The order is a follows: Shadow Key , Muramasa, Cobalt Shield, Aqua Scepter, Blue Moon, Magic Missile, Valor, Golden Key, Handgun.

Achievements

Achievement Dungeon Heist
Assalto ao Calabouço • Roube uma chave dos cidadãos mortos-vivos da masmorra e desbloqueie um de seus preciosos baús dourados.
Desbloqueie seu primeiro Baú de Ouro dentro do Calabouço.
Achievement Big Booty
Tesouro dos Grandes • Desbloqueie um dos misteriosos baús grandes do calabouço com uma chave especial.
Abra o seu primeiro Baú de Bioma.
Achievement Robbing the Grave
Roubando da Cova • Obtenha um tesouro raro com um monstro difícil no calabouço.
Obtenha um item raro de qualquer inimigo no Calabouço pós-Plantera.

Tips

Para tips on navigating the Dungeon, veja Guide:Surviving in the Dungeon.
  • Farming for Bones is harder in a post-Plantera dungeon, as the weaker enemies will be overridden by the spawn rates of post-Plantera enemies, which don't drop bones. However, bones will be of little use by the time the player has gotten this far.
  • If the player wants to navigate the Dungeon in a post-Golem world, ignore the Cultists when entering. Defeating all four of them by accident will spawn the Lunatic Cultist, so be cautious.
  • Spike-covered pits that are filled with water are very suitable for Dungeon Fishing.

Trivia

  • História Oficial do Terraria – De acordo com a história oficial do jogo, the Dungeon was once a thriving city until an unknown curse brought everyone in the dungeon to live past death, their bodies rotting away and turning into mindless beasts.
  • Dungeon lore

    • The decorative banners placed in front of the various walls hint as towards the enemies - e.g. the Diabolic Sigil is found in tiled wall areas, where the Diabolist spawns.
    • It is possible (though unlikely) for a boulder trap to spawn being cut off by a dungeon, having The boulder above the dungeon, and the pressure plate below, the dungeon bricks between the trap will be removed, leading to a functional bolder trap, and a entrance into the dungeon.

    History

    • Desktop 1.4.0.5:
      • Dungeon fishing now prioritizes Dungeon loot over overlapping biomes.
      • Fixed an issue where Dungeon pits would generate at the Surface.
    • Desktop 1.4.0.4: Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation.
    • Desktop 1.4.0.1:
      • Added a new Desert theme chest that contains the Desert Tiger Staff.
      • Added Cracked Dungeon Bricks to the dungeon, these may block certain paths in the dungeon or reveal pit traps that are lined with spikes and occasionally filled with water.
      • Spikes are one block longer.
      • Shadow Keys now generate along other unique loot in Golden Chests.
    • Desktop 1.3.5: Newly-generated Dungeons now contain new furniture.
    • Desktop 1.3.0.1:
      • Hardmode enemies can now have a chance to drop the Kraken.
      • Cultists will now spawn at the entrance of the dungeon when Golem has been defeated.
      • Bewitching Tables and Alchemy Tables now generate within the dungeon.
      • Valor now can be found in a locked Gold Chest.
      • There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
    • Desktop 1.2.4.1: Fixed bug where Hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
    • Desktop 1.2.4: The Dungeon (as well as the Underworld) has more new Furniture generated at world creation.
    • Desktop 1.2.3: Heart Crystals no longer spawn in the dungeon.
    • Desktop 1.2.0.3: Now only generates hardmode enemies after Plantera is defeated.
    • Desktop 1.2:
      • Dungeons now always have the same color bricks and back wall.
      • Now generates with biome-key locked chests and Faction Flags that denote what will spawn there in Hardmode.
      • Now has its own music instead of the Eerie theme.
      • The dungeon now has 3 unique textures/colors and furniture.
    • Desktop 1.1: Now generated with traps and light sources wired to switches.
    • Desktop 1.0.6:
      • Dungeons should no longer spawn in the Ocean.
      • Dungeons now spawn with more Spikes and less lighting.
      • Some items no longer spawn in Dungeon as these were meant for non-Dungeon areas.
      • Chests are now locked and must be opened with a Golden Key.
      • New enemies:
    • Desktop-Release: Introduced.
    • Console-Release: Introduced.
    • Mobile-Release: Introduced.
    • 3DS-Release: Introduced.

    References

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