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A basic Home

Uma House (ou Casa) é uma estrutura construída pelo jogador que pode servir como ponto de spawn para os NPCs. Os NPCs precisam de uma casa vazia antes de poderem aparecer no jogo (com exceção do NPC Guia).

O Goblin Tinkerer, a Mecânica, e o Mago aparecerão inicialmente sem a necessidade de que haja casas disponíveis. Uma vez inicialmente encontrados, cada um deles precisará de uma casa para poder reaparecer depois.

Você pode ver se a casa que você construiu está adequada usando o Menu Housing.

Requisitos[editar | editar código-fonte]

Uma estrutura deve atender vários requisitos para que o jogo a reconheça como uma Casa habitável para que um NPC apareça nela.

Tamanho[editar | editar código-fonte]

Uma Casa precisa ter pelo menos 6 blocos de altura e 10 de largura (ou 4 blocos de altura e 8 blocos de largura sem incluir as paredes, o chão ou o teto).

Incluindo o chão, as paredes laterais e o teto, uma Casa deve ter 60 tiles, mas menos do que 1900.

Armação[editar | editar código-fonte]

Uma Casa com um piso de plataforma de madeira.

Uma casa deve estar completamente fechada com:

  • Paredes laterais (blocos verticais) que podem ser feitos de blocos, portas ou plataformas de madeira.
  • O piso e o teto (blocos horizontais) que podem ser feitos de blocos ou plataformas de madeira.

Predefinição:Important

Espaço Vazio do Chão[editar | editar código-fonte]

Uma Casa requer pelo menos três tiles de espaço vazio no chão.

  • Furniture must be placed so that at least three tiles of space exists that is clear of any furniture or blocks. This includes the Comfort and Flat Surface items (see below), which in a minimum-sized house must be placed off-center in order to make the House suitable. This space can be left between two furniture items, or between an item and the House's framework wall.
  • Some decorative items do not affect this requirement, such as Statues, which can be placed in the empty area without invalidating the house.
  • One of these empty floor tiles must be a solid (non-platform) block, which the NPC needs in order to stand at night.
Bug Bug. Houses that do not meet the empty floor space requirement, while meeting all other requirements, will show up as "suitable", but will not allow any additional NPCs to spawn, and existing NPC flags will not successfully hang there.

Entrance[editar | editar código-fonte]

A house must have at least one entrance, which can be a door in a wall or a wood platform in the ceiling, floor, or walls.

Predefinição:Important

Bug Bug. An open door reduces the size of your room, so a house of minimal size with an open door pointing inwards is no longer considered valid housing.

Background Wall[editar | editar código-fonte]

A Home with "windows" before the 1.1 Update, which added Glass Walls.

A house must have a background wall in order to be suitable. Any walls crafted or mined by the player are valid, when placed.

  • Walls not placed by a player (such as naturally-occurring dirt walls) do not count, with the exception of those generated in Floating Island structures, or the planked walls found in Underground Cabins.
  • Background walls may contain holes if the holes are no taller or wider than four tiles. (e.g. 4 background tiles across or tall, so the maximum size is 4x4, 16 in total. The hole cannot exceed 4x4 or 16 tiles.).
    • Walls may have multiple holes as long as they are separated by at least a single tile of background walls.
    • Having background holes will sometimes allow monsters to spawn within the Home.

Predefinição:Hint

Furniture[editar | editar código-fonte]

A Home must have at least one Comfort item and one Flat Surface item.

Comfort items[editar | editar código-fonte]

At least one Comfort i must be placed in a Home. Currently the following items may function as Comfort items:

Flat Surface items[editar | editar código-fonte]

At least one Flat Surface item must be placed in a Home, and the Flat Surface item can not be entirely placed on wooden platforms. Currently the following items may function as Flat Surface items:

Light Source[editar | editar código-fonte]

A Home must have at least one light source. A Furnace, Lamp Post, Disco Ball, Glowstick and lava will not work for this purpose. Currently the following items may function as a Light Source:

Location[editar | editar código-fonte]

If a Home is located near Corruption, it may become uninhabitable. A Home is corrupted based on its "Corruption Rating," which calculates all tiles in a 45-block "radius" around the house; a house's Corruption Rating must be 250 or less. This is about half the blocks in the radius. Each block of ebonstone, ebonsand and corrupted vines & plants increases a Home's Corruption Rating by 1. Conversely, each sunflower reduces a Home's Corruption Rating by 5; and each block of hallowed grass, pearlsand and hallowed plants reduces the rating by 1.

Simplest valid option[editar | editar código-fonte]

Simplest and smallest valid house.

Materials required:

Summary raw materials:

This works, but if you don't want house to be occupied by vines it's recommended to replace dirt by wood, stone or mud, or just clear the walls from grass. While this is the simplest option, it's very susceptible to corruption.

Notas[editar | editar código-fonte]

  • Homes may be attached together and share common walls, floors, ceilings, and doors.
  • If you wish to prevent NPCs from wandering around, place a torch on the ground on each side of the door. It will not only count as a light source but also prevent the NPC from leaving. Keep in mind this will also complicate opening the door for the player, as you will need to face away from the door to open it or right-click the torch and re-place it when you want to enter. (Hint: Wooden Beams can work just as well, & don't have to sit on the Floor, the same goes for Wood Platforms)
  • If an NPC arrives and there is a house you may simply quit and restart in single-player and the NPC will "teleport" to a house they claim. Altitude isn't a factor, even if an available house is in the air as long as it qualifies as a house and NPC claimed/was set to it. Depending on the time of day, a simpler way to force them to appear in their Home is to wait until night time, and walk 2-3 screen-lengths (so you cant see the house or the npc) away from the NPC/Home and they will immediately despawn and respawn in their room.
  • In single player you can end up with 10 NPCs (and one more during the holiday season). It is suggested to build at least ten rooms that meet the requirements for NPCs when planning a headquarters.
  • the side, top, and bottom of the world does NOT count as a wall.

History[editar | editar código-fonte]

  • 1.1: There is now a built in interface for checking if a house is valid for being moved into and designation the specific house for the specific NPC.


  • 1.0.6: Requirements modified; may now use a bed, toilet, throne or bench instead of a chair, and may use a dresser, bathtub or bookcase instead of a table or workbench.